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Using Gulp to inject scripts and styles tags directly into your HTML

This is very probably the dullest title for a blog post I've ever come up with. Read on though folks - it's definitely going to pick up...

I wrote last year about my first usage of Gulp in an ASP.Net project. I used Gulp to replace the Web Optimization functionality that is due to disappear when ASP.Net v5 ships. What I came up with was an approach that provided pretty much the same functionality; raw source in debug mode, bundling + minification in release mode.

It worked by having a launch page which was straight HTML. Embedded within this page was JavaScript that would, at runtime, load the required JavaScript / CSS and inject it dynamically into the document. This approach worked but it had a number of downsides:

  1. Each time you fired up the app the following sequence of events would happen: - jQuery would load (purely there to simplify the making of various startup AJAX calls)
  • the page would make an AJAX call to the server to load various startup data, including whether the app is running in debug or release mode
  • Depending on the result of the startup data either the debug or release package manifest would be loaded.
  • For each entry in the package manifest script and link tags would be created and added to the document. These would generate further requests to the server to load the resources.

Quite a lot going on here isn't there? Accordingly, initial startup time was slower than you might hope. 2. The "F" word: FOUC. Flash Of Unstyled Content - whilst all the hard work of the page load was going on (before the CSS had been loaded) the page would look rather ... bare. Not a terrible thing but none too slick either. 3. The gulpfile built both the debug and the release package each time it was run. This meant the gulp task generally did double the work that it needed to do.

I wanted to see if I could tackle these issues. I've recently been watching John Papa's excellent Pluralsight course on Gulp and picked up a number of useful tips. With that in hand let's see what we can come up with...

Death to dynamic loading#

The main issue with the approach I've been using is the dynamic loading. It makes the app slower and more complicated. So the obvious solution is to have my gulpfile inject scripts and css into the template. To that end it's wiredep & gulp-inject to the rescue!

gulp-inject (as the name suggests) is used to inject script and link tags into source code. I'm using Bower as my client side package manager and so I'm going to use wiredep to determine the vendor scripts I need. It will determine what packages my app is using from looking at my bower.json, and give me a list of file paths in dependency order (which I can then pass on to gulp-inject in combination with my own app script files). This means I don't have to think about ordering bower dependencies myself and I no longer need to separately maintain a list of these files within my gulpfile.

So, let's get the launch page (index.html) ready for gulp-inject:

<!DOCTYPE html>
<meta http-equiv="X-UA-Compatible" content="IE=edge, chrome=1" />
.ng-hide {
display: none !important;
<title ng-bind="title">Proverb</title>
<meta charSet="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no" />
<!-- inject:css -->
<!-- endinject -->
<link rel="icon" type="image/png" href="content/images/icon.png">
<div ng-include="'app/layout/shell.html'"></div>
<div id="splash-page" ng-show="false" class="dissolve-animation">
<div class="page-splash">
<div class="page-splash-message">
<div class="progress">
<div class="progress-bar progress-bar-striped active" role="progressbar" style="width: 20%;">
<span class="sr-only">loading...</span>
<script src=""></script>
<script>window.jQuery || document.write('<script src="/build/jquery.min.js">\x3C/script>')</script>
<!-- inject:js -->
<!-- endinject -->
(function () {
// Load startup data from the server
.done(function (startUpData) {
thirdPartyLibs: {
moment: window.moment,
toastr: window.toastr,
underscore: window._
appConfig: startUpData

The important thing to notice here are the &lt;!-- inject:css --&gt; and &lt;!-- inject:js --&gt; injection placeholders. It's here that our script and style tags will be injected into the template. You'll notice that jQuery is not being injected - and that's because I've opted to use a CDN for jQuery and then only fallback to serving jQuery myself if the CDN fails.

The other thing to notice here is that our launch page has become oh so much simpler in comparison with the dynamic loading approach. Which is fab.

Now before we start looking at our gulpfile I want to split out the configuration into a standalone file called gulpfile.config.js:

var tsjsmapjsSuffix = ".{ts,,js}";
var bower = "bower_components/";
var app = "app/";
var config = {
base: ".",
buildDir: "./build/",
debug: "debug",
release: "release",
css: "css",
bootFile: app + "index.html",
bootjQuery: bower + "jquery/dist/jquery.min.js",
// The fonts we want Gulp to process
fonts: [bower + "fontawesome/fonts/*.*"],
images: "images/**/*.{gif,jpg,png}",
// The scripts we want Gulp to process
scripts: [
// Bootstrapping
app + "app" + tsjsmapjsSuffix,
app + "config.route" + tsjsmapjsSuffix,
// common Modules
app + "common/common" + tsjsmapjsSuffix,
app + "common/logger" + tsjsmapjsSuffix,
app + "common/spinner" + tsjsmapjsSuffix,
// common.bootstrap Modules
app + "common/bootstrap/bootstrap.dialog" + tsjsmapjsSuffix,
// directives
app + "directives/**/*" + tsjsmapjsSuffix,
// services
app + "services/**/*" + tsjsmapjsSuffix,
// controllers
app + "about/**/*" + tsjsmapjsSuffix,
app + "admin/**/*" + tsjsmapjsSuffix,
app + "dashboard/**/*" + tsjsmapjsSuffix,
app + "layout/**/*" + tsjsmapjsSuffix,
app + "sages/**/*" + tsjsmapjsSuffix,
app + "sayings/**/*" + tsjsmapjsSuffix
// The styles we want Gulp to process
styles: [
wiredepOptions: {
exclude: [/jquery/],
ignorePath: ".."
config.debugFolder = config.buildDir + config.debug + "/";
config.releaseFolder = config.buildDir + config.release + "/";
config.templateFiles = [
app + "**/*.html",
"!" + config.bootFile // Exclude the launch page
module.exports = config;

Now to the meat of the matter - let me present the gulpfile:

/// <vs AfterBuild='default' />
var gulp = require("gulp");
// Include Our Plugins
var concat = require("gulp-concat");
var ignore = require("gulp-ignore");
var minifyCss = require("gulp-minify-css");
var uglify = require("gulp-uglify");
var rev = require("gulp-rev");
var del = require("del");
var path = require("path");
var templateCache = require("gulp-angular-templatecache");
var eventStream = require("event-stream");
var order = require("gulp-order");
var gulpUtil = require("gulp-util");
var wiredep = require("wiredep");
var inject = require("gulp-inject");
// Get our config
var config = require("./gulpfile.config.js");
* Get the scripts or styles the app requires by combining bower dependencies and app dependencies
* @param {string} jsOrCss Should be "js" or "css"
function getScriptsOrStyles(jsOrCss) {
var bowerScriptsAbsolute = wiredep(config.wiredepOptions)[jsOrCss];
var bowerScriptsRelative = makePathRelativeToCwd(file) {
return path.relative('', file);
var appScripts = bowerScriptsRelative.concat(jsOrCss === "js" ? config.scripts : config.styles);
return appScripts;
* Get the scripts the app requires
function getScripts() {
return getScriptsOrStyles("js");
* Get the styles the app requires
function getStyles() {
return getScriptsOrStyles("css");
* Get the scripts and the templates combined streams
* @param {boolean} isDebug
function getScriptsAndTemplates(isDebug) {
var options = isDebug ? { base: config.base } : undefined;
var appScripts = gulp.src(getScripts(), options);
//Get the view templates for $templateCache
var templates = gulp.src(config.templateFiles)
.pipe(templateCache({ module: "app", root: "app/" }));
var combined = eventStream.merge(appScripts, templates);
return combined;
gulp.task("clean", function (cb) {
gulpUtil.log("Delete the build folder");
return del([config.buildDir], cb);
gulp.task("boot-dependencies", ["clean"], function () {
gulpUtil.log("Get dependencies needed for boot (jQuery and images)");
var jQuery = gulp.src(config.bootjQuery);
var images = gulp.src(config.images, { base: config.base });
var combined = eventStream.merge(jQuery, images)
return combined;
gulp.task("inject-debug", ["styles-debug", "scripts-debug"], function () {
gulpUtil.log("Inject debug links and script tags into " + config.bootFile);
var scriptsAndStyles = [].concat(getScripts(), getStyles());
return gulp
config.debugFolder + "**/*.{js,css}",
"!build\\debug\\bower_components\\spin.js" // Exclude weird spin js path
], { read: false })
gulp.task("inject-release", ["styles-release", "scripts-release"], function () {
gulpUtil.log("Inject release links and script tags into " + config.bootFile);
return gulp
.pipe(inject(gulp.src(config.releaseFolder + "**/*.{js,css}", { read: false })))
gulp.task("scripts-debug", ["clean"], function () {
gulpUtil.log("Copy across all JavaScript files to build/debug");
return getScriptsAndTemplates(true)
gulp.task("scripts-release", ["clean"], function () {
gulpUtil.log("Concatenate & Minify JS for release into a single file");
return getScriptsAndTemplates(false)
.pipe(ignore.exclude("**/*.{ts,}")) // Exclude ts and files - not needed in release mode
.pipe(concat("app.js")) // Make a single file
.pipe(uglify()) // Make the file titchy tiny small
.pipe(rev()) // Suffix a version number to it
.pipe(gulp.dest(config.releaseFolder)); // Write single versioned file to build/release folder
gulp.task("styles-debug", ["clean"], function () {
gulpUtil.log("Copy across all CSS files to build/debug");
return gulp
.src(getStyles(), { base: config.base })
gulp.task("styles-release", ["clean"], function () {
gulpUtil.log("Copy across all files in config.styles to build/debug");
return gulp
.pipe(concat("app.css")) // Make a single file
.pipe(minifyCss()) // Make the file titchy tiny small
.pipe(rev()) // Suffix a version number to it
.pipe(gulp.dest(config.releaseFolder + "/" + config.css)); // Write single versioned file to build/release folder
gulp.task("fonts-debug", ["clean"], function () {
gulpUtil.log("Copy across all fonts in config.fonts to debug location");
return gulp
.src(config.fonts, { base: config.base })
gulp.task("fonts-release", ["clean"], function () {
gulpUtil.log("Copy across all fonts in config.fonts to release location");
return gulp
.pipe(gulp.dest(config.releaseFolder + "/fonts"));
gulp.task("build-debug", [
"boot-dependencies", "inject-debug", "fonts-debug"
gulp.task("build-release", [
"boot-dependencies", "inject-release", "fonts-release"
// Use the web.config to determine whether the default task should create a debug or a release build
// If the web.config contains this: '<compilation debug="true"' then we do a default build, otherwise
// we do a release build. It's a little hacky but generally works
var fs = require('fs');
var data = fs.readFileSync(__dirname + "/web.config", "UTF-8");
var inDebug = !!data.match(/<compilation debug="true"/);
gulp.task("default", [(inDebug ? "build-debug" : "build-release")]);

That's a big old lump of code. So let's go through this a task by task...


Deletes the build folder so we have a clean slate to build into.


Copy across all files that are needed to allow the page to "boot" / startup. At present this is only jQuery and images.

inject-debug and inject-release#

This is the magic. This picks up the launch page (index.html), takes the JavaScript and CSS and injects the corresponding script and link tags into the page and writing it to the build folder. Either the original source code or the bundled / minified equivalent will be used depending on whether it's debug or release.

scripts-debug and scripts-release#

Here we collect up the following:

  • the Bower specified JavaScript files
  • the TypeScript + associated JavaScript files
  • and we use our template files to construct a templates.js file to prime the Angular template cache

If it's the scripts-debug task we copy all these files into the build/debug folder. If it's the scripts-release task we also bundle, minify and strip the TypeScript out too and copy into the build/release folder.

styles-debug and styles-release#

Here we collect up the following:

  • the Bower specified CSS files
  • our own app CSS

If it's the styles-debug task we copy all these files into the build/debug folder. If it's the styles-release task we also bundle and minify and copy into the build/release folder.

fonts-debug and fonts-release#

Whether it's the debug or the release build we copy across the font-awesome assets and place them in a location which works for the associated CSS (as the CSS will depend upon font-awesome).

build-debug, build-release and default#

build-debug and build-release (as their name suggests) either perform a build for release or a build for debug. If you remember, the web optimization library in ASP.Net serves up the raw code ("debug" code) if the compilation debug flag in the web.config is set to true. If it is set to false then we get the bundled and minified code ("release" code) instead. Our default task tries its best to emulate this behaviour by doing a very blunt regex against the web.config. Simply, if it can match &lt;compilation debug="true" then it runs the debug build. Otherwise, the release build. It could be more elegant but there's a dearth of XML readers on npm that support synchronous parsing (which you kinda need for this scenario).

What I intend to do soon is switch from using the web.config to drive the gulp build to using the approach outlined here. Namely plugging the build directly into Visual Studio's build process and using the type of build there.

Hopefully what I've written here makes it fairly clear how to use Gulp to directly inject scripts and styles directly into your HTML. If you want to look directly at the source then check out the Proverb.Web folder in this repo.

Using Web Optimization with MVC 3

A while ago I wrote about optimally serving up JavaScript in web applications. I mentioned that Microsoft had come up with a NuGet package called Microsoft ASP.NET Web Optimization which could help with that by minifying and bundling CSS and JavaScript. At the time I was wondering if I would be able to to use this package with pre-existing MVC 3 projects (given that the package had been released together with MVC 4). Happily it turns out you can. But it's not quite as straightforward as I might have liked so I've documented how to get going with this here...

Getting the Basics in Place#

To keep it simple I'm going to go through taking a "vanilla" MVC 3 app and enhancing it to work with Web Optimization. To start, follow these basic steps:

  1. Open Visual Studio (bet you didn't see that coming!)
  2. Create a new MVC 3 application (I called mine "WebOptimizationWithMvc3" to demonstrate my imaginative flair). It doesn't really matter which sort of MVC 3 project you create - I chose an Intranet application but really that's by the by.
  3. Update pre-existing NuGet packages
  4. At the NuGet console type: "Install-Package Microsoft.AspNet.Web.Optimization"

Whilst the NuGet package adds the necessary references to your MVC 3 project it doesn't add the corresponding namespaces to the web.configs. To fix this manually add the following child XML element to the &lt;namespaces&gt; element in your root and Views web.config files:

&lt;add namespace="System.Web.Optimization" /&gt;

This gives you access to Scripts and Styles in your views without needing the fully qualified namespace. For reasons best known to Microsoft I had to close down and restart Visual Studio before intellisense started working. You may need to do likewise.

Next up we want to get some JavaScript / CSS bundles in place. To do this, create a folder in the root of your project called "App_Start". There's nothing magical about this to my knowledge; this is just a convention that's been adopted to store all the bits of startup in one place and avoid clutterage. (I think this grew out of Nuget; see David Ebbo talking about this here.) Inside your new folder you should add a new class called BundleConfig.cs which looks like this:

The above is what you get when you create a new MVC 4 project (as it includes Web Optimization out of the box). All it does is create some JavaScript and CSS bundles relating to jQuery, jQuery UI, jQuery Validate, Modernizr and the standard site CSS. Nothing radical here but this example should give you an idea of how bundling can be configured and used. To make use of BundleConfig.cs you should modify your Global.asax.cs so it looks like this:

Once you've done this you're ready to start using Web Optimization in your MVC 3 application.

Switching over _Layout.cshtml to use Web Optimization#

With a "vanilla" MVC 3 app the only use of CSS and JavaScript files is found in _Layout.cshtml. To switch over to using Web Optimization you should replace the existing _Layout.cshtml with this: (you'll see that the few differences that there are between the 2 are solely around the replacement of link / script tags with references to Scripts and Styles instead)

Do note that in the above Scripts.Render call we're rendering out 3 bundles; jQuery, jQuery UI and jQuery Validate. We're not using any of these in _Layout.cshtml but rendering these (and their associated link tags) gives us a chance to demonstrate that everything is working as expected.

In your root web.config file make sure that the following tag is in place: &lt;compilation debug="<b>true</b>" targetFramework="4.0"&gt;. Then run, the generated HTML should look something like this:

This demonstrates that when the application has debug set to true you see the full scripts / links being rendered out as you would hope (to make your debugging less painful).

Now go back to your root web.config file and chance the debug tag to false: &lt;compilation debug="<b>false</b>" targetFramework="4.0"&gt;. This time when you run, the generated HTML should look something like this:

This time you can see that in non-debug mode (ie how it would run in Production) minified bundles of scripts and css files are being served up instead of the raw files. And that's it; done.